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SledSimulator

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    12
    Mew_
    Oct 09, 2017

    Sorry, the one download I found had a bug where the skis would always tilt, I will look into it later.

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    3r5k3n
    Oct 10, 2017

    I have fixed the link on the FAQ page now

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    Mew_
    Oct 10, 2017

    :)

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    M0T0RFIST
    Nov 01, 2017

    can you make this for 1.2?

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    Mew_
    Nov 02, 2017  ·  Edited: Nov 03, 2017

    Im trying that a bit, but it is way different than 2.1, We'll see what happens.

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    Mew_
    May 19, 2018

    Made a pretty big discovery the other day, figured out how to inject huge chunks of memory into a unity game, and so I am able to do a hell of a lot more than I used to, slight chance that making your own levels may be a possibility. But currently working on more 1.2 stuff.

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    Mew_
    Nov 11, 2018  ·  Edited: Nov 11, 2018

    Big things are incoming.


    After about a year of working on different projects I've returned, and I've managed to completely decompile the SledSimulator 1.2 version, expect big-ish things.

    Mew_
    Apr 06, 2019  ·  Edited: Apr 06, 2019

    Well then, here we are again. I got really drunk, had like 15 cups of coffee and opened up the project. And now it is able to load another map.


    It needs some more work until it's able to load custom levels, but here's a video of me messing about the test level.


    Bacon_boi
    May 08, 2019

    @Mew_

    Do you have access to the games files in unity because a buddy and me would love to know how you do that for modding purposes and to further development of the game? Also keep it up on the awesome mods and hopefully the new maps in the future because I would love to see the steep terrain of the Rocky Mountains's.

    Mew_
    May 09, 2019  ·  Edited: May 09, 2019

    @Bacon_boi I would love to say that I do, I'm working on a level editor but it's slow going. I have a private github with code that's compilable, but it's more or less just replacing the .dll file that unity is loading.


    We can't really add any new items into any scenes because the unity files are compressed and proprietary, and doing it requires it to be in a unity scene.


    I'd be able to give out the code, but he'd have to figure out how to create a unity solution from the game if he wants to modify the game itself, which was my original goal but I kind of gave up after like 40 hours.


    And actually get the things are quite easy.

    There are several tools for extracting code out of .NET binaries, I prefer dnSpy and ilSpy (https://github.com/0xd4d/dnSpy) and ( https://github.com/icsharpcode/ILSpy with reflexil (http://reflexil.net/ ) in order to "inject" code into the .dll file).


    For unity asset extraction there are several things you could do, if you'd only like to replace textures you can reference @BoondockerTurbo 's Sledwraps 101 tutorial with Texmod in Sledsimulator-Talk.

    For in-game assets I would use Unity Asset Explorer (https://archive.org/details/UnityAssetsExplorer) or Unity Assets Bundle Extractor (https://github.com/DerPopo/UABE).


    There also is an extremely broken piece of software which can make it into a real Unity project, if you want to know more it's called DevXUnity (http://devxdevelopment.com/UnityUnpacker) but I've tried literally everything with it, and it only produces a horifically broken mess.


    I can't really go more into it without ranting on for several pages. But this is about the gist of it.

    Point being, either you have to do a billion workarounds or make something that can extract it yourself.


    Reply here I guess you want the Github link ;)

    I was gonna say PM but I remembered that wasn't a thing ;)

    Bacon_boi
    May 10, 2019  ·  Edited: May 10, 2019

    Thanks for replying, but i don't think me and my buddy want to do that we are planning on making a new snowmobile games in UE4 here in the next year. Keep up the good work though and I'd love to see a map editor for sled simulator.

    Mew_
    May 10, 2019

    Either way, the code is pretty basic, so even if you'd want to make your own snowmobile game it would probably be a lot easier to make it from scratch, the code is pretty simplistic, but the wheelcolliders need a lot of configuring to get the same result.


    Good luck you two!

    haramayngroups
    Jul 07, 2021

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