So, since the other forum isn't around anymore I thought I could repost the same mod again, but with updated description and features.
Download: https://www.dropbox.com/s/14ck3ble89d3d61/SledSimulator%20Installer.exe?dl=0
Screenshots: (Might upload later)
Description: A SledSimulator modification to allow for some fun features.
Features:
Remove world boundaries and go outside the set map.
Manually set speed torque where day, time would normally be set.
Added some other teleports to different locations around the map.
Future Features?
You can post the suggestions.
Modification made by ET340 (Mew_) for the sledsimulator community .
can you make the snowmobile wheelie and top speed
can you make the snowmobile wheelie and lean
I don't know how to go in third person can you help?
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Either way, the code is pretty basic, so even if you'd want to make your own snowmobile game it would probably be a lot easier to make it from scratch, the code is pretty simplistic, but the wheelcolliders need a lot of configuring to get the same result.
Good luck you two!
@Bacon_boi I would love to say that I do, I'm working on a level editor but it's slow going. I have a private github with code that's compilable, but it's more or less just replacing the .dll file that unity is loading.
We can't really add any new items into any scenes because the unity files are compressed and proprietary, and doing it requires it to be in a unity scene.
I'd be able to give out the code, but he'd have to figure out how to create a unity solution from the game if he wants to modify the game itself, which was my original goal but I kind of gave up after like 40 hours.
And actually get the things are quite easy.
There are several tools for extracting code out of .NET binaries, I prefer dnSpy and ilSpy (https://github.com/0xd4d/dnSpy) and ( https://github.com/icsharpcode/ILSpy with reflexil (http://reflexil.net/ ) in order to "inject" code into the .dll file).
For unity asset extraction there are several things you could do, if you'd only like to replace textures you can reference @BoondockerTurbo 's Sledwraps 101 tutorial with Texmod in Sledsimulator-Talk.
For in-game assets I would use Unity Asset Explorer (https://archive.org/details/UnityAssetsExplorer) or Unity Assets Bundle Extractor (https://github.com/DerPopo/UABE).
There also is an extremely broken piece of software which can make it into a real Unity project, if you want to know more it's called DevXUnity (http://devxdevelopment.com/UnityUnpacker) but I've tried literally everything with it, and it only produces a horifically broken mess.
I can't really go more into it without ranting on for several pages. But this is about the gist of it.
Point being, either you have to do a billion workarounds or make something that can extract it yourself.
Reply here I guess you want the Github link ;)
I was gonna say PM but I remembered that wasn't a thing ;)
@Mew_
Do you have access to the games files in unity because a buddy and me would love to know how you do that for modding purposes and to further development of the game? Also keep it up on the awesome mods and hopefully the new maps in the future because I would love to see the steep terrain of the Rocky Mountains's.
Well then, here we are again. I got really drunk, had like 15 cups of coffee and opened up the project. And now it is able to load another map.
It needs some more work until it's able to load custom levels, but here's a video of me messing about the test level.
Big things are incoming.
After about a year of working on different projects I've returned, and I've managed to completely decompile the SledSimulator 1.2 version, expect big-ish things.
Made a pretty big discovery the other day, figured out how to inject huge chunks of memory into a unity game, and so I am able to do a hell of a lot more than I used to, slight chance that making your own levels may be a possibility. But currently working on more 1.2 stuff.
Im trying that a bit, but it is way different than 2.1, We'll see what happens.
can you make this for 1.2?
:)
I have fixed the link on the FAQ page now
Sorry, the one download I found had a bug where the skis would always tilt, I will look into it later.
i dont know, in the FAQ its says you find them on the website but i cant find them
But where is the download for old version?
sweet
Ahh, yeah I could probably whip something up, if you mind waiting like 15 mins, but it wont include all features.
v1.2 the version before 2.1