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3r5k3n
Jun 8, 2017

7 months in

18 comments

Almost 6 months into 2017 and 7 months since the announcement that I was starting over, time flies huh? So here's a short status update that is a little bit overdue.

March was a lot and a lot of physics tweaking. The track and ski colliders has a lot of parameters that can be changed that affect how everything else behaves. The original colliders had more adjustment time than you might think, they have been tweaked ever since I started in 2011 so the new one will require a lot of tinkering and as I said in the announcement, that BTW is on the old website witch I'm still trying to get back as a legacy site, that my goal is to get the game more polished state. So a lot left to do but also a lot done.

April was to be honest very slow with very little progress for a number of reasons but anyway not much to report from that month and in may the sorta unplanned new website took a lot of time and it still does but I've managed to devote more and more time to the game, tweaking the colliders. It will be a lot of that so devblogs will be boring for a unforeseeable future.

To give you something new, someone asked if snow physics will be improved and a lot of people have asked since the initial release for terrain deformation / leaving tracks. Now I have an answer... sort of... well not really but I'm experimenting with terrain deformation. I don't know how big the performance impact will be over an entire map. I don't know how many problems this will cause and I don't know how it will handle multiple players. So don't expect to see this in game soon and I can't promise anything but just know that there is a chance that you maybe someday can leave a mark in the snow .

 

Remember I'm still just experimenting

BoondockerTurbo
Jun 8, 2017

With the snow trails, if you have a lot of lag after driving around for a while when trails are everywhere, Ive noticed other snowmobile video games erase the trail after it is a certain distance behind you.

johnbjorklof
Jun 9, 2017

looks good almost like mx vs atv reflex, when do you think the next update will be

Mew_
Jun 9, 2017

Looks incredible, very good job! Had no idea you could make those kinds of trails in terrain in unity, must be some resource demanding stuff.

3r5k3n
Jun 9, 2017

BoondockerTurbo keeping track of the "age" of the track takes more resources than just letting them stay at least with how this system works.

 

johnbjorklof yeah reflex is one of the games that I take ideas from and I have no idea when it will be.

 

ET340 it's actually a mesh above the terrain with tessellation so it isn't that demanding compared to changing the terrain directly which resulted in a steady 4 fps when I tried that I while back.

Mew_
Jun 9, 2017

Oh okay, that's cool. Didn't know that, Could imagine that changing that massive size of an object (terrain) would cause a lot of lag. What's the next step in development? more tweaking?

3r5k3n
Jun 9, 2017

Yes. I did't say it in the post but the game is playable but still isn't on par with the previous versions so first of all I'm trying make the game feel like the old one then improve on that

Mew_
Jun 9, 2017

Makes a lot of sense, stuff felt pretty decent in last version.

2O7xSledhead
Jun 9, 2017

Any chance you could either release a new update with what you have as like a test build or something so people could give you opinions on whether they like the new feel? Would love to try some new things in it rather than the same stuff haha. Keep up the great work though! It's going to be a great game!

3r5k3n
Jun 10, 2017

No I want to at least match the physics with how it was before before I think about releasing anything. With that said I am thinking about maybe splitting up 0.3.0 into smaller releases like, 0.3.0 is the core 0.3.1 adds more planned things that are missing and so on until 0.3.x is where I want the reboot to be

eirikverb
Jun 10, 2017

When do you put it out

2O7xSledhead
Jun 10, 2017

Ah, okay. Btw, is there anyway to remove the headlight, like black it out? I've been changing the textures to make my own special sled and want it all black, but I can't get the headlight black..

Mew_
Jun 10, 2017

To answer @207xSledhead's question, no.

The light on the snowmobile is an light entity, meaning that it is bound to the sled object by the unity game engine.

 

(Mod related)

But for the current version. I am in fact working on a way to remove the light and the gloss that the snowmobile material has.

2O7xSledhead
Jun 10, 2017

Sweet, that'd be awesome! Hopefully we'll have handguards and more options in the future!

khaiskebo
Jun 14, 2017

when will tis be released

Mew_
Aug 29, 2017

So, 9 months in, getting dark and cold. Any noteworthy progress made on the game?

endre123
Nov 22, 2017

me and my frend cant join each other in the game, how do we do it? do we need to just type the pasword or what do we need to type inn on ip and port? helpppppp

Bacon_boi
Nov 28, 2017

where are you 3r5k3n? I really love the game and I want to see it go somewhere, but i haven't seen any activity from you. Have you given up on the game?

gorsheld
Apr 7

Great job to the creator of this game i am very excited to have a realistic snowmobile simulator that is good quality as far as i know the creator is doing this on the side hence the slow progress I've had this game for a couple of months and it has changed lots great progress is to come and thank you for the good effort

New Posts
  • 3r5k3n
    Mar 14

    Tweaking, adjusting, changing, testing and repeat, is basically what I've been doing in the last 3 months. So basically nothing really exciting except that I've made som huge improvments on the physics. Previously I have had small issues with the snowmobile sliding a bit and bouncing but most of that has been solved. I don't have that much to say in this update so it won't be a long post but to give something more I can tell that I have started to experiment with photogrammetry. That is basicly where you take a bunch of photos of a object from diffrent angles then a program calculates the geometry of the object. Although the scan isn't perfect and have a few millions of polygons to many it's really handy to use as a reference when modeling traditionally so it can speed up and improve the qualtity of models in game. If you have some questions feel free to ask.
  • 3r5k3n
    Nov 13, 2018

    First off I'll apologize for the inconvenience this change has caused. Everyone will have to create a new account since it's a entirely new webpage and all forum posts and news are gone. I know everyone wants to know whats going on with the game and I will talk about that very soon but for now lets focus on the webpage. This change wasn't really planned to happen right now but it needed to happen right now because the previous webservice plan ended and I wanted to switch over to another one that didn't randomly go down every now and then and offered more customization and ease of use. I just want the website to be there and just work. I create games not website. The manual approval is still there to get rid of bots and spammers proactively. The people who where admins and mods are not any more on this website. I hope this website works for everyone and again I'm sorry that your account is gone and that all forum posts are gone. To change your account name go to your profile, click edit profile then click on your name. If you have problems, questions or suggestions reply to this post and I'll see what i can do. The old website will still be available but under a new url and will not accept any new members. It will only be there so old information is still available and I'll post the url when it's done
  • 3r5k3n
    May 3, 2017

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