Almost 6 months into 2017 and 7 months since the announcement that I was starting over, time flies huh? So here's a short status update that is a little bit overdue.
March was a lot and a lot of physics tweaking. The track and ski colliders has a lot of parameters that can be changed that affect how everything else behaves. The original colliders had more adjustment time than you might think, they have been tweaked ever since I started in 2011 so the new one will require a lot of tinkering and as I said in the announcement, that BTW is on the old website witch I'm still trying to get back as a legacy site, that my goal is to get the game more polished state. So a lot left to do but also a lot done.
April was to be honest very slow with very little progress for a number of reasons but anyway not much to report from that month and in may the sorta unplanned new website took a lot of time and it still does but I've managed to devote more and more time to the game, tweaking the colliders. It will be a lot of that so devblogs will be boring for a unforeseeable future.
To give you something new, someone asked if snow physics will be improved and a lot of people have asked since the initial release for terrain deformation / leaving tracks. Now I have an answer... sort of... well not really but I'm experimenting with terrain deformation. I don't know how big the performance impact will be over an entire map. I don't know how many problems this will cause and I don't know how it will handle multiple players. So don't expect to see this in game soon and I can't promise anything but just know that there is a chance that you maybe someday can leave a mark in the snow .
Remember I'm still just experimenting